Is This Book for You?

Hi.  Since you're here reading this, I'll assume you've got at least some curiosity about computer graphics.  If you're simply looking for the solution to a particular problem, or want to learn how to run a particular application, this book isn't for you.  If, however, you want to understand something about the technology, then read on. 

This is a good "first" book on computer graphics.  It provides a context for understanding future information and will give you considerable insight into what goes on behind the scenes.  We'll stick to the technology of computer graphics, and won't talk about particular applications, systems, or the standard of the week.  I think of it like explaining how an engine works to a driver.  You don't really need to know to just drive a car, but it's useful in getting good mileage and performance without doing any damage.  It's also the first step in becoming a backyard mechanic or tinkerer.  Fortunately, computer graphics won't leave you covered with grease and smelling like a fire hazard. 

I've tried to make this book unintimidating and approachable.  Understanding the basics of computer graphics doesn't require advanced knowledge in math, physics, or computers, so there's no need to present it that way.  As you've probably noticed by now, the style of this book is "me" talking to "you." Not only do I think it's easier for you to read, but it's also what comes naturally for me to write. 

As you flip thru the rest of this book to decide whether it's right for you, I hope you'll notice that I've tried to explain things with pictures instead of with equations.  After all, graphics is ultimately for communicating.  It's always amazed me how other graphics books don't apply what they're talking about.  Full color illustrations scattered throughout the book do make it more expensive to produce, but both the publisher and I thought you'd appreciate the difference.