Wire frame.
Wire frame.
Z buffer algorithm ...
and another polygon is added.
Z buffered.
Z buffered.
Ray tracing diagram.
Ray tracing diagram.
Ray traced.
Ray traced.
Ray traced.
Imagine what it took to ray trace this ...
And this would have been worse.
A simple contrived ray traced scene.
Octree formed by ray tracing contrived scene.
Octree formed by ray tracing contrived scene.
Octree formed by ray tracing the 300 spheres.
Radiosity.
Radiotity - See the adaptive polygon subdivision.
Radiosity example.
Radiosity example.
Radiosity example.
Phong lighting model diagram.
Facet shading diagram.
Facet shaded.
Smooth shading diagram.
Smooth shaded.
How specular exponent works.
Emissive.
Mirror diagram.
Mirror example.
Diffuse diagram.
Diffuse example.
Specular diagram.
Specular example.
Specular diagram.
Specular example.
Diffuse and specular diagram.
Diffuse and specular example.
Flat shaded.
Bi-linear interpolation diagram.
Gouraud shaded.
Phong shaded by ray tracing.
See the Mach bands.
Bad case of Mach bands ...
made better by finer tesselation.
Alpha buffering algorithm.
Background.
Semi-transparent Overlay.
Combination.
Alpha buffered rendering example.
Aliased.
Anti-aliased.
Aliased.
Anti-aliased.
Box filter diagram.
Better filter diagram.
A texture.
An object.
A texture mapped object.
A texture.
A texture mapped object.
Fancy texture mapping example.
Bump mapping example.
Bump mapping example.
Smooth ramp.
Approximated with only black and white.
Dithered image.
Dithered image closeup.